This is a limitation of the NES, and really the developers have to decide whether to reduce the objects on the screen, thus making the game too easy, or to keep the challenge level higher and deal with some of the technical hiccups. When this occurs, the graphics will often flicker, making the objects almost ghost-like in nature. One thing that’s becoming apparent, especially with this new batch of third-party games, is that when too many objects are placed on the screen at the same time, the NES can’t handle the processing. The game’s enemies all animate great and the action is often fierce and exciting. The stages have unique looks to them and there are all sorts of hazards flying about the screen at once. Gradius is one of the prettier games released so far on the NES. Over time you will memorize the stages and the enemy encounters and perhaps make it to the Xaerous Superfortress stage to put an end to the Bacterion Empire once and for all. The game can be very difficult for newcomers, but I found myself becoming steadily better at the game with every life lost. The game does support two players, but you must take turns. There are seven stages to blast through before you can see the ending. Go for immediate gratification, or save up for more power?Īs you progress through each stage, the levels will become increasingly more challenging. You can’t have Double and Laser at the same time though, you must choose which one is better for your play style. Imagine having the Double power-up and two Options, which would give you six powerful blasts with every press of the button. While all of the power-ups are advantageous, I really enjoy saving up for the Option as it quickly allows you to deal more damage. You will be able to choose from Speed Up (your ship moves around faster on the screen to more easily avoid enemies), Missile (your ship will fire missiles that can hit enemies below you), Double (your single-shot cannon is doubled, giving you more firepower), Laser (a single-shot powerful laser), Option (deploys the Sidewinder orb, which mimics your current weapon – you can have up to two of these deployed for triple the firepower), and Force Field Barrier (your ship is invulnerable to enemy attacks up to a certain damage point). There’s definitely a bit of strategy here: do you go for the immediate boost for your ship, or fly in a weakened state until you’re able to access a more advanced power-up? You have the option to use the power-up right away, or to build the bar up to reach your desired weapons of choice. When you collect one, it will highlight a power-up bar on the bottom of the screen. Successfully destroying the enemy waves will often result in a power-up capsule. One big difference is the stages scroll automatically from right to left, meaning you have constantly be on the lookout for waves of enemy ships as well as avoid any terrain that could damage your ship. Much like Defender, Gradius is a side scrolling shooting game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |