Finally, passwall expels you without damage. (See Can the Meld Into Stone spell be cast on someone else for related. When the spell ends, the caster exits the stone at the place entered. Transmute rock to mud expels you and then slays you instantly unless you make a DC 18 Fortitude save, in which case you are merely expelled. Meld into stone is a touch-range spell that melds the caster with the stone that he or she touches for the duration of the spell. Stone shape deals you 3d6 points of damage but does not expel you. The following spells harm you if cast upon the stone that you are occupying: Stone to flesh expels you and deals you 5d6 points of damage. Using your movement, you step into the stone at a point you. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you carry with the stone for the duration. If the spell’s duration expires or the effect is dispelled before you voluntarily exit the stone, you are violently expelled and take 5d6 points of damage. 3 rd-level transmutation (ritual) Casting Time: 1 action Range: Touch Components: V, S Duration: 8 hours. The stone’s complete destruction expels you and slays you instantly unless you make a DC 18 Fortitude save.Īny time before the duration expires, you can step out of the stone through the surface that you entered. Minor physical damage to the stone does not harm you, but its partial destruction (to the extent that you no longer fit within it) expels you and deals you 5d6 points of damage. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you. You remain aware of the passage of time and can cast spells on yourself while hiding in the stone. While in the stone, you remain in contact, however tenuous, with the face of the stone through which you melded. If either condition is violated, the spell fails and is wasted. When the casting is complete, you and not more than 100 pounds of nonliving gear merge with the stone. The stone must be large enough to accommodate your body in all three dimensions. Meld into stone enables you to meld your body and possessions into a single block of stone. You must finish a long rest before using this feature again.Meld into Stone Transmutation Level: This AC lasts for 24 hours or until you return to at least 1 hit point. The targets gain your AC if their own AC is lower. Starting at 14th level, when you drop to 0 hit points you can immediately choose up to 3 other creatures within 30 feet of you, no action necessary. Like Gladius, you stand tall in the face of adversity to protect others, even if you should fall. While you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Charisma modifier. Meld into stone (10): Once a day a dwarf with this ability can meld into stone as a. Starting at 10th level, your pact control projects into a protective aura around yourself. A dwarven character might choose to be a fighter, cleric, or thief. You cannot use this feature again until you finish a long rest. All items touched with this feature become unbreakable and this feature's effects last for 24 hours. For the purpose of bypassing resistances, the weapon's damage all becomes magical. You step into a stone object or surface large enough to fully contain your body, melding yourself and all the equipment you. Slipknot is well known for its attention-grabbing image, aggressive style of music, and energetic and chaotic live shows. You can choose what damage type the weapon changes to. Meld Into Stone Sources: PHB.259 SRD.163 Tags: cleric druid ranger level3 action ritual transmutation Subtags: warlock (genie-dao) 3rd-level transmutation (ritual). Weapons become coated in a special guard which can change its shape to different damage types. Armors grant an additional +1 bonus to AC. As an action, you touch up to 5 items that can be weapons or armor. Starting at 6th level, you can implement the powerful guard of Gladius onto tools and weapons to make them more deadly. The stones complete destruction (or transmutation into a different substance) expels you and deals 50 bludgeoning damage to you. Starting at 1st level, you have advantage in all checks to grapple or shove creatures equal to or smaller than your size.Īdditionally, you have advantage in saving throws against any effects that move you against your will. All others will fall upon its jagged edges and be cut to pieces. It is said that those who are able to reach the peak of Gladius are the only ones known to be worthy warlocks of this patron. True devotees to Gladius tend to be stoic people with patience, like the mountain which endures time. Both a guardian and a weapon of the gods, Gladius is a patron for warlocks who have something they wish to protect. While it is often asleep, Gladiu's presence serves as a part of the lock with keeps the greatest forces roiling in R'Leth at bay. Gladius, the Onyx Blade, is an Old One which stands as the highest mountain in the world of Grisaire.
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